Rules

                                                                                                                     

(1). REFREESHIP RULES

1.       RED =  RAKT VARNH ( RIGHT HAND SIDE )

2.       BLUE = NEEL VARNH ( LEFT HAND SIDE )

3.       ATTENTION = SAVDHANM

4.       BOW = ABHIVADHANM

5.       READY = SAJJIBHAVH

6.       BEGIN = PRARBHYTU

7.       STOP = ALAM

8.       CONTINUE = PRARMBH

9.       FINISH = SMAPTAM

10.   WINNER = VIJAYH

( A ). ONE POINT DEDUCT = EKH KARTNM

( B ). AFTER THREE POINTS DEDUCTION THEN FREE HIT WILL GIVE

( C). VIDEO REPLAY ONE CHANCE = COACH & ONE CHANCE =  PLAYER

 

(2). COUNTING ONE TO TEN

 ONE  =  EKH                        SIX  =  SHAT

TWO  =  DUAO                      SEVEN  =  SAPT

THREE  =  TRAYH                EIGHT  =  AST

FOUR  =  CHATURH            NINE  =  NAV

FIVE  =  PANCH                     TEN  =  DAS

(3)WEGHT CATEGORY

                  BOYS

                  GIRLS

SR NO

SUB-JUNIOR

JUNIOR

SENIOR

SENIOR

JUNIOR

SUB-JUNIOR

01.

BELOW 22 KG

BELOW 44 KG

BELOW 50 KG

BELOW 44 KG

BELOW 42 KG

BELOW 20 KG

02.

22 TO 24 KG

44 TO 47 KG

50 TO54 KG

44 TO 47 KG

42 TO 45 KG

20 TO 22 KG

03.

24  TO 26 KG

47 TO 51 KG

54 TO 58 KG

47 TO 50 KG

45 TO 49 KG

22 TO24 KG

04.

26 TO 28 KG

51 TO 55 KG

58 TO 63 KG

50  TO  54 KG

49 TO 53 KG

24 TO 26 KG

05.

28 TO 30 KG

55 TO 59 KG

63 TO 69 KG

54 TO 60 KG

53 TO 57 KG

26 TO 28 KG

06

30 TO32 KG

59 TO 64 KG

69 TO 76 KG

60 TO 67 KG

57 TO 62 KG

28 TO 30 KG

07.

32 TO 35 KG

64 TO 70 KG

ABOVE 76 KG

ABOVE 67 KG

62 TO 68 KG

30 TO 33 KG

08.

35 TO 38 KG

ABOVE 70 KG

 

 

ABOVE 68 KG

33 TO 36 KG

09.

38 TO 42 KG

 

 

 

 

36 TO 40 KG

10.

ABOVE 42 KG

 

 

 

 

ABOVE 40 KG

 

(3).POINT SYSTEM

1. Face Point System :- ( a ) Simpal Kick On Face               = 3 Point

                                                  ( b ) Turning kick on Face               = 5 Point

                                                  ( c ) Jump & Turning Kick on Face = 6 Point

 

 

2. Chest Guard Point System :- ( a ) Simple Kick On Chest Guard                   = 1 Point

                                                                   ( b ) Turning Kick On Chest Guard                  = 3 Point

                                                                   ( c ) Jump & Turning Kick on Chest Guard    = 4 Point

 

3. Pushing Point System        :-  Pushing Out From Akhada                             = 2 Point

4. Free Hit Point System        :-     Free Hit                                                             = 3 Point

5. Holding Point System        :- 10 Sec. Hold on Play Ground                 = 6 Point

General Dwandwa Points and rules

1.  The purpose of Dwandwa can kick and war as the ground as you can on the target areas permitted on your opponent.

2.  The Dwandwa Championship Comprises Five Round of One minutes each with a Thirty second break between each Round.

3.  The entire Dwandwa competition area is 12 meters square mat. The area of 2 meters is red jon.

4.  In the Dwandwa match the player can get the highest score by scoring, but by default, if the opponent gets injured or is unable to play, then the other player is victorious

Scoring in Dwandwa

1.       In Dandwa, a score is made for every valid strike on the body, and three points are given for kick on the face.

2.      One referee and three judges oversee the contest, and a point is awarded only when two or more judges register a hit at the same time.

3.      Kicks to the head and body are only awarded points if they are landed with parts of the foot below the ankle.

4.      Punch is not allowed in Dwandwa game

Penalties in Dwandwa

1.      Penalties in Dwandwa are awarded for offences such as grabbing, holding, feigning injury,  and turning one's back on an opponent.

2.      The most serious Dwandwa offence is ‘EKH KARTNM’, which leads to one point being deducted. Examples of ‘EKH KARTNM’ include throwing an opponent, deliberately stepping over the boundary line, pulling an opponent to the ground, and attacking the face with anything but the feet.

3.      If an opponent is knocked on the ground then the other opponent will stop him in the akhaad for 10 seconds, then in Akhada 6 points will be given to that player. But if the player gets knockout then the other opponent will be declared victorious without counting.

4.      If a contest ends with the competitors level on points, then the contestant with the most points before penalties were deducted is the winner. If the scores are still level after this, then the referee awards the contest to the fighter he believes to have been the most willing to attack. The only exception to these rules occurs in the final of a competition, when a tied contest will go to an extra ‘sudden death’ round where the first to score a point wins. If no result is achieved during this round then the final decision once again lies with the referee.